Unity Demo Package Download
The Unity plugin is mainly for developers to use. Developers can view the specific code for secondary development. Below is the download link.
unity sdk v3 changelog
Fixed the bug where packaging and running would fail in il2cpp backend mode
Unity Switch VRM Model Character Example
Drag the rebocap_unity_sdk.unitypackage into an empty project, open the DemoScene in the RebocapSdk
directory, then drag a new VRM into the scene, drag the VRM object under the Terrain
object, and bind the Animator variable of the Drive Demo
script.
After running the scene, click the Connect
button, it will automatically connect to the Rebocap
client and automatically register the skeleton. Note that actions will only be output after motion calibration.
[info]Tip
The character binding in the Demo project uses VRM, which follows the standard
Humanoid
skeleton. In principle, all skeletons that followHumanoid
can be directly dragged and replaced.
Video Operation Character Replacement Example
Here is a recording of the old client version (for temporary viewing, it will be replaced later). The new version is basically the same. After clicking connect, check if the skeleton is successfully imported into the Rebocap
client.