Unity Demo Package Download

The Unity plugin is mainly for developers to use. Developers can view the specific code for secondary development. Below is the download link.

rebocap unity sdk v3

unity sdk v3 changelog

Fixed the bug where packaging and running would fail in il2cpp backend mode

Unity Switch VRM Model Character Example

Drag the rebocap_unity_sdk.unitypackage into an empty project, open the DemoScene in the RebocapSdk directory, then drag a new VRM into the scene, drag the VRM object under the Terrain object, and bind the Animator variable of the Drive Demo script.

After running the scene, click the Connect button, it will automatically connect to the Rebocap client and automatically register the skeleton. Note that actions will only be output after motion calibration.

[info]Tip

The character binding in the Demo project uses VRM, which follows the standard Humanoid skeleton. In principle, all skeletons that follow Humanoid can be directly dragged and replaced.

Video Operation Character Replacement Example

Here is a recording of the old client version (for temporary viewing, it will be replaced later). The new version is basically the same. After clicking connect, check if the skeleton is successfully imported into the Rebocap client.

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